![]() After spending the past two decades analyzing this industry from different angles and in different contexts, I’ve learned as much. Studying the business of video games is a fool’s errand. ![]() ![]() Watching Other People Play Video Games, and Why Marshall McLuhanĭigitalization of Interactive Entertainment We don’t know who discovered water, but we know it wasn’t the fish. Printed in the United States of America Cover design: Noah Arlow Cover image: Shutterstock Classification: LCC HD9993.E452 D748 2020 (print) | LCC HD9993.E452 (ebook) | DDC 338.4/77948-dc23 LC record available at LC ebook record available at Ĭolumbia University Press books are printed on permanent and durable acid-free paper. | Includes bibliographical references and index. | New York City : Columbia University Press, 2020. Title: One up : creativity, competition, and the global business of video games / by Joost van Dreunen. ONE UP CREATIVITY, COMPETITION, AND THE GLOBAL BUSINESS OF VIDEO GAMESĬolumbia University Press Publishers Since 1893 New York Chichester, West Sussex Copyright © 2020 Columbia University Press All rights reserved Library of Congress Cataloging-in-Publication Data Names: Dreunen, Joost van, author. Watching Other People Play Video Games, and WhyĬreativity, Competition, and the Global Business of Video Game Games Greatly Exaggerated Death of the Consoleĩ. Digitalization of Interactive EntertainmentĦ. ![]()
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